| 2026-07-30 12:20 | Protect saves during combat | beep | 9 | +103 | -7 |
| 2026-07-30 11:59 | Add scalable world persistence | beep | 16 | +771 | -25 |
| 2026-07-30 11:11 | Expand sound system and add options menu | beep | 50 | +508 | -69 |
| 2026-07-30 10:52 | Add adaptive music and combat audio | beep | 23 | +319 | -9 |
| 2026-07-30 10:37 | Improve combat targeting and world landmarks | beep | 9 | +115 | -50 |
| 2026-07-30 10:22 | Add magick book and combat targeting | beep | 12 | +578 | -38 |
| 2026-07-30 10:09 | Add reusable magick shop system | beep | 11 | +312 | -64 |
| 2026-07-30 09:55 | Align shop bounds and add Vim movement | beep | 6 | +30 | -17 |
| 2026-07-30 09:48 | Clarify doors and area exits | beep | 6 | +70 | -28 |
| 2026-07-30 09:39 | Add semantic autotiling and shop interior | beep | 9 | +155 | -76 |
| 2026-07-30 09:27 | Improve world maps and tile rendering | beep | 8 | +122 | -65 |
| 2026-07-30 08:29 | Simplify engine state and world setup | beep | 18 | +526 | -552 |
| 2026-07-30 08:03 | Move generic area and rendering systems into engine | beep | 15 | +618 | -470 |
| 2026-07-30 07:49 | Separate presentation from game orchestration | beep | 13 | +1799 | -1721 |
| 2026-07-30 07:27 | Move world placement into map markers | beep | 13 | +363 | -106 |
| 2026-07-29 14:49 | Polish pickups, movement, and town tiles | beep | 8 | +89 | -41 |
| 2026-07-29 14:40 | Add grid-based movement and synced animations | beep | 6 | +100 | -75 |
| 2026-07-29 14:19 | Add Stonehollow town and shop interactions | beep | 15 | +774 | -139 |
| 2026-07-29 13:58 | Fix encounter contact and menu navigation | beep | 6 | +70 | -23 |
| 2026-07-29 13:50 | Add autonomous animated world actors | beep | 10 | +530 | -194 |
| 2026-07-29 13:25 | Refactor core game modules and configuration | beep | 11 | +701 | -536 |
| 2026-07-29 12:56 | Make battle configuration authoritative | beep | 5 | +147 | -84 |
| 2026-07-29 12:45 | Add CTB turn order and Flash spell | beep | 5 | +232 | -28 |
| 2026-07-29 12:31 | Add initial turn-based battle system | beep | 6 | +609 | -40 |
| 2026-07-29 12:11 | Add navigable inventory actions | beep | 5 | +453 | -41 |
| 2026-07-29 11:49 | Add inventory menu and spear pickup | beep | 3 | +104 | -30 |
| 2026-07-29 11:43 | Add character sheet and equipment stats | beep | 6 | +226 | -20 |
| 2026-07-18 15:26 | Move game definitions into compile-time config | beep | 8 | +395 | -185 |
| 2026-04-04 17:34 | Block movement through entities | beep | 3 | +91 | -2 |
| 2026-04-04 17:15 | Fix player down-facing sprite frame | beep | 1 | +17 | -13 |
| 2026-04-04 17:13 | Fix player vertical facing rows | beep | 1 | +2 | -2 |
| 2026-04-04 17:11 | Use 4-way movement and facing sprites | beep | 2 | +50 | -15 |
| 2026-04-04 17:07 | Add slime sprite sheet and controls man page | beep | 6 | +65 | -8 |
| 2026-04-04 17:04 | Add CC0 hero and item sprites | beep | 7 | +132 | -38 |
| 2026-04-04 16:59 | Fix SDL renderer initialization order | beep | 1 | +33 | -11 |
| 2026-04-04 16:47 | Render meadow with OGA grass biome tileset | beep | 13 | +344 | -18 |
| 2026-04-04 16:38 | Load maps from compiled text assets | beep | 7 | +324 | -58 |
| 2026-04-04 16:31 | Add SDL render smoke test mode | beep | 3 | +21 | -3 |
| 2026-04-04 16:28 | Add initial Phantasia scaffold | beep | 7 | +1462 | -0 |